[J1] Huadong Zhang, Lizhou Cao, Gel Howell, David Schwartz, and Chao Peng, “An Educational Virtual Reality Game for Learning Historical Events”, Virtual Reality, 1-15, Springer, 2023. [link]
[J2] Lizhou Cao*, Huadong Zhang*, Chao Peng, and Jeffery Hansberger, “Real-time Multimodal Interaction in Virtual Reality - A Case Study with a Large Virtual Interface”, Multimedia Tools and Applications, Springer, 2023. [link] (*Both authors contributed equally to this work.)
[C1] Ziming Li, Huadong Zhang, Chao Peng, Roshan Peiris, “Exploring Large Language Model-Driven Agents for Environment-Aware Spatial Interactions and Conversations in Virtual Reality Role-Play Scenarios”, 2025 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Saint Malo, France, March 8-12, 2025.
[C2] Huadong Zhang, Chao Peng, “Foveated VR Rendering System for Large 3D Meshes”, 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Saint Malo, France, March 8-12, 2025.
[C3] Lizhou Cao, Cielo Serna, Huadong Zhang, Chao Peng, “Ellic’s Exercise Camp: Engaging Children in Physical Activity Through Virtual Reality Gaming”, SIGGRAPH ’24: ACM SIGGRAPH 2024 Immersive Pavilion, 2024. [link]
[C4] Chao Peng, Lizhou Cao, David Schwartz, Huadong Zhang, “Integrating Independent Contributions in a Game Programming Assignment”, SIGGRAPH ’24: ACM SIGGRAPH 2024 Educator’s Forum, 2024. [link]
[C5] Huadong Zhang, Lizhou Cao, and Chao Peng, “Spherical Parametric Measurement for Continuous and Balanced Mesh Segmentation”, High-Performance Graphics, 2023. [link]
[C6] Lizhou Cao, Jackson Shuminski, Huadong Zhang, Pruthviraj Solanki, David Long, David Schwartz, Ihab Mardini, Chao Peng, “Multi-User VR Experience for Creating and Trading Non-Fungible Tokens”, HCI International, 2023. [link]
[C7] Huadong Zhang, Lizhou Cao, Gel Howell, Chao Peng, “VR Education on Historic Lunar Roving Missions”, 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 612-613, Christchurch, New Zealand, March 12-16, 2022. [link]
[U1] Huadong Zhang, Lizhou Cao, Chao Peng, “UltraMeshRenderer: Efficient Structure and Management of GPU Out-of-core Memory for Real-time Rendering of Gigantic 3D Meshes”.
[U2] Huadong Zhang, Chao Peng, “Performance-Driven Foveated VR Rendering System for Large 3D Meshes”
[U3] Huadong Zhang, Xuhang Yuan, Lizhou Cao, Anthony Talion, Ethan Coom, William Brewer, Chao Peng, “Investigating VR Exergame Parameters and Correlation with Exercise Intensity for Fitness-Centered Game Design”.
[U4] Huadong Zhang, Xueting Wang, Xiwen Dengxiong, Xuhang Yuan, Justus Robertson, Yunbo Zhang, David Schwartz, Chao Peng, “LLM-ResiGame: Multi-Agent Large Language Models for Creating Scenario-Based Resilience Games in Critical Infrastructure Decision-Making Practices”.